Play to Learn: Everything You Need to Know About Designing Effective Learning Games by Sharon Boller Karl Kapp

Play to Learn: Everything You Need to Know About Designing Effective Learning Games by Sharon Boller Karl Kapp

Author:Sharon Boller,Karl Kapp [Boller, Sharon; Kapp, Karl]
Format: epub
ISBN: 978-1-56286-772-0
Publisher: Association for Talent Development
Published: 2017-03-14T16:00:00+00:00


Scoring is about more than points; it provides feedback on how well a person is doing in the game. In a learning game, scoring should help players gauge their progress toward mastery of the content. As such, achievements and rewards can come in several different forms.

Earning Points

Points are feedback related to the level of effort, timeliness, correctness, or accuracy of responses to a question, scenario, or other instructional event. They are effective for providing a means of measuring progress against a standard, the maximum amount of points attainable, or peers. Typically, you want a high level of points. So instead of assigning one point for a correct answer, assign 100 points. The larger the point value, the more players will feel is at stake. Getting one point for answering a question does not seem as big of a deal as getting 100 points, even though the overall results might be the same. This is also true of losing one point versus 100 points. Additionally, adding a large number of points allows you to create more variability within the scoring.



Download



Copyright Disclaimer:
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.